It's getting dark outside; a thunderstorm is starting. But for a $50 fee, the mechanics will let you use an empty bay in their garage. (If you don't have the money, they will take any goods with a value of $50.) You spread out your tools and get to work. Each Mechanic roll you attempt will cost you an hour. A successful roll will repair 5 hits ofgeneral damage to your car, or fix 1 damage box on a weapon or your power plant, or improve your Handling or Defense Class by 1 if they were reduced in combat. When you have done all the mechanic work you want to do, return to 257 and choose again.