Your car is a mess - but you have eliminated the opposition. You check the Hotshot, but you find nothing of value. And it's not worth taking - it is in worse shape than your Piranha.
Now you must try to fix your car enough to make it drivable. You may try as many Mechanic rolls as you like. Each roll requires an hour. A successful roll will restore 5 points of general damage to your car, or fix 1 damage box on a weapon or power plant.
When your car is drivable enough to suit you, turn to 29.