You drop grenades out the window, one at a time. The fuse is set for just enough time to let you get away. Behind you you hear explosions, and you see the Hotshot swerving wildly to avoid the deadly "pills." But the road is narrow and rutted, and the grenades. are scoring on him. !ts long as your grenades hold out, the Hotshot can't fire at you - he's too busy dodging!
Each time you drop a grenade, roll one die. On a 6, you have damaged the Hotshot enough to throw off pursuit, and you can tum to 29.
If you run out of grenades (or decide to quit) before you stop the Hotshot, return to 102 and make another choice.