"You don't say!" The sheriff is very impressed. He makes another call on his CB - then comes back and starts asking questions in a very respectful manner. Soon you're being interviewed by a local reporter . . . and promised the story will be on TV. You're something of a hero in Ross right now.
It is an hour before you can get away - but your guns have been refilled with ammo, and a couple of local mechanics have worked on your car for free. You may repair 10 hits of general damage, or any two damage boxes (your choice). If you were injured yourself, you are healed up and given a set of regular body armor (again for free).
Furthermore, your Prestige score is increased by 1 for the remainder of this adventure. You beat long odds in that battle.
Just as you are ready to leave, a teen-aged girl comes running up to you. "Sheriffs on the phone!" she says. "Wants to know if you want to put in a salvage claim on the bandits you smoked!" You realize that the claim could run into thousands of dollars.
If you want to wait a bit longer and put in the claim, turn to 136. If you would rather leave right away, turn to 46.